Rename the operational unit "Praça"/"Núcleo" to "Município" (code identifier
`municipality`) and land the 2026-07-23 course changes:
- New `candidate` role with unrestricted visibility (`isCampaignStaff` now
includes it) alongside coordinator/advisor; leader is locked down to the
supporter contact tool only.
- Demandas become staff-only; dobradinhas modeled via a `stateDeputy` entity.
- Camaçari consolidated to a single município (ZE 170/171 aggregated);
Salvador keeps its 19 zone municípios.
- Map moves to the staff dashboard; `/campanha/municipios` is list/overview.
- Vote pledges keep the declared vs estimated (scenario) asymmetry; leaders
never see estimates.
Destructive migration for the campaign vertical (drops nucleus/plaza-era
tables, wipes campaign rows, seeds 435 municípios). Public-site data untouched.
Includes the post-delivery /simplify cleanups: shared reloadStaffActor /
reloadCoordinatorActor helpers, req.context cache for getFreshCampaignUser,
parallelized dashboard loads, candidate dashboard-copy fix, and dead
leader-dashboard / roleKind code removal.
Local dev and the test suite previously defaulted to the live production
Neon database, and running the tests mutated prod data. Add guardrails plus
a proper local Postgres + migrations workflow so production can't be hit by
mistake:
- docker-compose: local Postgres 17 (matches prod) + auto-created teqo_test
- dev guard refuses a non-local DATABASE_URL; tests refuse non-_test databases
- .env.test isolates the suite; vitest/playwright load it and fail closed
- Payload migrations set up (push disabled); build runs `payload migrate`,
so deploys apply pending migrations to prod automatically
- baseline `initial` migration + idempotent consent.text varchar->jsonb fix
- `pnpm db:pull` copies prod content locally, excluding supporter PII
- docs (README, AGENTS.md) + agent skills for the local-db/migration workflow