import { defineConfig, devices } from '@playwright/test' import { config as loadEnv } from 'dotenv' import { assertTestDatabase } from './tests/helpers/assertTestDatabase' import { GOOGLE_CALENDAR_SERVICE_ACCOUNT_KEY_ENV_NAME, GOOGLE_CALENDAR_TEST_KEY, } from './tests/helpers/googleCalendarTestKey' /** * e2e tests boot a real dev server that seeds/deletes records, so they must run * against the isolated test database — never .env / .env.local (production). * `override: true` guarantees the test DB wins over anything in the shell. */ loadEnv({ path: '.env.test', override: true }) // Per-worktree isolation: `.env.test.local` (gitignored, written by // `pnpm worktree next`) wins over the committed `.env.test` when present. loadEnv({ path: '.env.test.local', override: true }) // Optional local override when the default Docker port is occupied (e.g. mapped // to 5433) — same escape hatch vitest.setup.ts documents. if (process.env.TEQO_TEST_DATABASE_URL) { process.env.DATABASE_URL = process.env.TEQO_TEST_DATABASE_URL } assertTestDatabase(process.env.DATABASE_URL) const baseURL = process.env.PLAYWRIGHT_BASE_URL ?? 'http://localhost:3000' const webServerPort = new URL(baseURL).port || (baseURL.startsWith('https:') ? '443' : '80') const workersOverride = process.env.PLAYWRIGHT_WORKERS const workers = workersOverride === undefined ? 2 : Number(workersOverride) if (!Number.isInteger(workers) || workers < 2) { throw new Error('PLAYWRIGHT_WORKERS must be an integer of at least 2.') } /* * Prod mode (CI or E2E_PROD=1) serves the PRODUCTION build, where no dev-mode * compile exists. The `setup` project (route prewarm) and the project chain * (setup → campaign → frontend → admin) exist to stabilize dev-mode cold * compiles; against a production build they are pure cost — measured 2026-08-10 * (OPS34): the 25 prewarm requests plus the 4-test frontend/admin tail behind * the ~30-file campaign family. Prod mode therefore drops the setup project and * the dependencies so all families run in parallel; CI shards the suite across * runners instead (ci.yml / ci-pr.yml pass `--shard`). Dev mode is unchanged. * Note the chain is an ordering guarantee for dev cold compiles, not a data * dependency: specs are self-contained in both modes (fixtures + advisory * locks), so dropping it in prod cannot reorder shared fixtures. */ const isProdMode = Boolean(process.env.CI) || process.env.E2E_PROD === '1' /** * See https://playwright.dev/docs/test-configuration. */ export default defineConfig({ testDir: './tests/e2e', fullyParallel: true, workers, /* * The 30 s default does not cover a whole journey (login + several dev-mode * RSC navigations) when the dev server compiles cold under load — measured * during P3-C: login's waitForURL blew the budget with the machine at load * ~7. 60 s covers cold-compile journeys without masking real hangs. */ timeout: 60_000, /* Fail the build on CI if you accidentally left test.only in the source code. */ forbidOnly: !!process.env.CI, /* Retry on CI only */ retries: process.env.CI ? 2 : 0, /* Reporter to use. See https://playwright.dev/docs/test-reporters */ reporter: process.env.CI ? [['list'], ['github'], ['html', { open: 'never' }]] : 'html', /* Shared settings for all the projects below. See https://playwright.dev/docs/api/class-testoptions. */ use: { /* Base URL to use in actions like `await page.goto('/')`. */ baseURL, /* Collect trace when retrying the failed test. See https://playwright.dev/docs/trace-viewer */ trace: 'on-first-retry', }, expect: { /* * The default 5 s does not cover a dev-mode RSC round-trip on the heavy * campaign list routes once the machine is loaded (B17 measured this: the * failing set drifted with load average, and the picker's own specs pass * only with their own budgets). 10 s covers the cold dev compile without * masking real regressions for a whole suite run. */ timeout: 10_000, }, projects: [ /* * `setup` prewarms shared Next route bundles against the dev server's cold * compile cache. In prod mode there is no compile to prewarm and the whole * chain is pure cost (see `isProdMode` above), so the setup project only * exists in dev; an unmatched spec file is simply not collected. */ ...(isProdMode ? [] : [ { name: 'setup', testMatch: /setup\.e2e\.spec\.ts/, use: { ...devices['Desktop Chrome'], channel: 'chromium' }, }, ]), { name: 'campaign', testMatch: /campaign.*\.e2e\.spec\.ts/, dependencies: isProdMode ? [] : ['setup'], use: { ...devices['Desktop Chrome'], channel: 'chromium' }, }, { name: 'frontend', testMatch: /frontend\.e2e\.spec\.ts/, dependencies: isProdMode ? [] : ['campaign'], use: { ...devices['Desktop Chrome'], channel: 'chromium' }, }, { name: 'admin', testMatch: /admin\.e2e\.spec\.ts/, dependencies: isProdMode ? [] : ['frontend'], fullyParallel: false, use: { ...devices['Desktop Chrome'], channel: 'chromium' }, }, ], webServer: { /* * CI and E2E_PROD=1 serve the PRODUCTION build (`pnpm start` after a * `pnpm build` step in the e2e job): dev-mode cold webpack compiles per * route plus dev-server memory restarts made the full suite blow the 30-min * job timeout on CI (measured 2026-07-30). The municipalities-list React * #130 was fixed by sharing one Drawer across the mobile cards * (CampaignListSheetProvider, 2026-07-30). Locally `pnpm dev` stays the * default: no build wait and hot reload while writing specs. */ command: isProdMode ? 'pnpm start' : 'pnpm dev', /* * Never reuse a dev server a developer may already have running against the * production database — always start a fresh one bound to the test DB. */ reuseExistingServer: false, url: baseURL, // Local-only tolerance for parallel-worktree load (machine load ~60); CI // boots the production build and keeps the usual 60s budget. Keyed on CI // alone (not `isProdMode`) on purpose: a local `E2E_PROD=1` run keeps the // 240s budget — prod-mode here is a local mirror, not a real CI runner. timeout: process.env.CI ? undefined : 240_000, /* Force the isolated test database into the server process. */ env: { DATABASE_URL: process.env.DATABASE_URL as string, PORT: webServerPort, /* * C122 — the fake service-account key lets the agenda Google mirror * derive real states (synced/disabled/paused) in the server process. * It parses as a credential but fails locally at JWT signing, so any * sync pass the hooks/auto-retry run fails fast WITHOUT network — the * e2e states stay deterministic (see `googleCalendarTestKey.ts`). */ [GOOGLE_CALENDAR_SERVICE_ACCOUNT_KEY_ENV_NAME]: GOOGLE_CALENDAR_TEST_KEY, // Fixed dist dir: Next dev appends `/types/**/*.ts` to // tsconfig.json's include with an EXACT-string check, so per-process // names polluted tsconfig with one entry per run. A prior Playwright // process tearing down late can, rarely, delete files of the next run's // server — if a boot flakes, rerun (dev-only trade-off). NEXT_DIST_DIR: '.next/e2e', PAYLOAD_SECRET: process.env.PAYLOAD_SECRET ?? 'test-only-secret-not-used-in-production', NEXT_PUBLIC_SITE_URL: process.env.NEXT_PUBLIC_SITE_URL ?? baseURL, }, }, })