The three /simplify reviewers reported after the merge, so their findings
became a fill-in instead of a fix. The lot is anchored on a measurement that
contradicts "small mesh, small artifact": the 19 Salvador zones carry 9,120 arc
points against 9,139 for ALL 417 Bahia municipalities, because both simplify
constants are relative to the file's own bbox and were copied verbatim from the
sibling script -- the same "1e4 grid" is ~103 m statewide and ~3.9 m in a city
26x narrower, on a map that stops at maxZoom 10.
That measurement inverts one reviewer's recommendation, which is why it is
written down rather than left to be re-derived: extracting the shared constants
as they stand would cement the defect and give it the authority of a policy, so
what gets shared between the two build scripts is the ground scale.
The other three: nothing runs featureMapKey over a real feature outside the
e2e, so the three spellings of the map key can drift and paint grey with no
error anywhere; Promise.all over both meshes plus the memoized rejection turned
a 19-polygon chunk into a single point of failure for the whole map, where the
municipal mesh alone used to suffice; and the "approximate, not the official TSE
boundary" caveat hangs off the zone LIST's render condition, so it vanishes in
comparison mode while the approximate mesh is still painted.
Also records what this delivery orphaned (getTerritoryFeature lost its last
production caller when fitMapToHighlights stopped consulting geometry modules,
and knip cannot see it because specs are entry points), and bumps B5 F2's
call-site counter to five.